📈 Starminer Trading Routes: Maximize Every Sale

📅 Updated: June 8, 2026⏱️ 9 min read🏷️ Economy
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1. Supply & Demand Mechanics

Starminer has a dynamic economy. Prices at Reclamation 9 and NPC traders fluctuate based on:

  • How much you've sold recently: Flooding the market with 500 units of iron drops the iron price by 30-40% for 2-3 hours
  • NPC trader activity: NPC ships also buy and sell, affecting prices independently
  • System events: Random events (pirate blockades, station shortages) create temporary price spikes of 2-3×
  • Rarity multiplier: Rare ores have a 2-5× base price multiplier that never drops below the multiplier floor

2. Reclamation 9 Trading

Reclamation 9 is the primary trade hub and your main selling point for most of the game.

ActionBest Practice
Selling refined metalsDock → Open Trade Terminal → Check current buy prices → Sell if above 80% of max
Buying modulesCheck the "Today's Specials" tab — 1-2 random modules are discounted 20% daily
NPC trader encountersLoiter near Reclamation 9 for 3-5 minutes. NPC trade ships arrive with rare modules not in the standard shop
Bulk sellingSell in batches of 50-100 units max. Selling 500+ at once crashes the price for your next sale

3. Price Timing Strategy

Price Level% of MaxAction
🟢 High Demand90-100%Sell everything! Rare window — maximize volume
🟡 Normal70-89%Sell normally. Good price, proceed
🟠 Low Demand50-69%Sell only if you need credits urgently. Otherwise store
🔴 Price CrashBelow 50%Do NOT sell. Store ore until prices recover (~2-3 hours)

💡 The Storage Play

Build large cargo depots at your station. When prices crash, store everything. When a high-demand event hits (station shortage, blockade), dump your entire stockpile at 2-3× normal prices. One well-timed bulk sale can net 200,000+ credits.

4. What to Sell vs Hold

ResourceSell or Hold?Reason
Iron, Silicon (refined)Sell anytimeAlways in demand. Stable prices. Low profit margin but high volume
Copper, Titanium (refined)Hold for 80%+ priceModerate fluctuation. Worth waiting for good prices
Gold, Platinum (refined)Hold for 90%+ priceHigh value, volatile prices. Patience pays 2×
Rare Earth (Neodymium etc.)ALWAYS hold for 95%+Never sell rare earth at normal prices. Wait for shortage events (2-4× multiplier)
Hydrogen, Helium-3Never sellFuel is more valuable as fuel than as a trade good. Keep it

5. Trade Ship Design

A dedicated trade ship is different from a hauler: max cargo, max speed, zero mining/combat modules. Its only job is flying from your refinery depot to Reclamation 9 and back.

"Merchant" Trade Ship: Medium Reactor, Advanced Thruster ×2, Large Cargo Hold ×4, Light Shield, PD Turret. 55t. Cost: ~28,000. Makes the Refinery → Reclamation 9 run in 2-3 minutes with 400+ units of cargo. One Merchant servicing a well-supplied depot generates 80,000+ credits per round trip at good prices.

Related: Money Making Guide · Hauler Logistics · Ore Locations