🚚 Starminer Hauler Logistics: Automated Transport Mastery

📅 Updated: June 8, 2026⏱️ 10 min read🏷️ Automation
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1. The Logistics Chain

Your automated economy runs on a simple chain: Drill Node (extracts ore) → Hauler (transports) → Refinery (processes) → Cargo Depot (stores) → Trade Ship (sells). Each link must work for the chain to function. If any link breaks, ore piles up and income stops.

2. Hauler Ship Design Principles

  • Cargo > everything: A hauler's job is volume. Every non-cargo module reduces profit per trip
  • PD turret only: Haulers don't fight. One PD turret for drone defense is all you need
  • Retro thrusters mandatory: A loaded hauler is heavy. Without retros, stopping distance is absurd
  • Fuel efficiency matters: Haulers run constantly. Choose fuel-efficient engines over speed
  • Hauler AI module required: Without it, you must manually control every trip

Standard Hauler Builds

TierCargo CapacityMassCostBest For
Light (Mule)~100 units30t~13kServicing 2-3 Drill Nodes
Medium~250 units55t~30kServicing 5-8 Nodes
Heavy~600 units100t~65kMulti-system bulk transport

3. Setting Up Routes

With the Hauler AI module installed:

  1. Open the ship's AI console (right-click the ship in the fleet menu)
  2. Select "Create Route"
  3. Set Pickup Point: Your Drill Node cluster (select all Nodes in range)
  4. Set Drop-off Point: Your Refinery Station
  5. Set Departure Trigger: "When cargo ≥ 70%" (not 100% — avoids idle time)
  6. Set Emergency Behavior: "Flee to nearest station if attacked"
  7. Activate route — the hauler now runs autonomously

4. Fleet Coordination

As you scale, multiple haulers need coordination to avoid congestion:

  • Stagger departure times: If you have 3 haulers on the same route, offset their triggers so they don't all arrive simultaneously
  • Dedicated vs shared routes: Dedicated (1 hauler per Node cluster) is simpler. Shared (haulers service any full Node) is more efficient but requires AI Optimization research
  • Priority cargo: Set rare earth Nodes to high priority. Haulers will service them first
  • Spare hauler: Keep one hauler in reserve. If a hauler gets destroyed, deploy the spare immediately to prevent ore pileup

5. Route Optimization

  • Shortest path isn't always best: A route through an asteroid field slows haulers by 40%. Plot routes through open space
  • Avoid hostile zones: Even with "flee" behavior, a hauler passing through a red zone takes damage. Plot around danger
  • Intermediate depots: For very long routes (>20km), place a cargo depot midway. Hauler A runs Nodes → Depot. Hauler B runs Depot → Refinery. Two short trips beat one long one
  • Fuel stations: Place a fuel depot near your mining cluster. Haulers refuel while loading — zero downtime

6. Common Problems & Fixes

ProblemLikely CauseFix
Hauler idle at full NodeCargo trigger set too high (100%)Set trigger to 70%
Hauler destroyed en routeRoute passes through hostile zoneRe-plot route around danger; add combat escort
Multiple haulers bunching upNo stagger on triggersOffset departure triggers by 30 seconds each
Hauler stuck "calculating route"Obstacle blocking pathClear debris or re-plot manually
Node cargo overflowingNot enough haulersAdd hauler or upgrade to Medium

Related: Drill Nodes · Trading Routes · Link Gates