⛏️ Starminer Mining & Resources: Complete Guide

📅 Updated: June 7, 2026 ⏱️ 10 min read 🏷️ Core Mechanic

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    1. The Mining Workflow

    Mining in Starminer follows a six-step process. Master this loop before automating anything:

    1. Outfit Your Rig — Equip Mining Lasers, Scanners, Haulers, Metal Storages, and Crew.
    2. Find an Asteroid — Navigate to a star system. Different shapes and sizes indicate different resources. Ice asteroids yield H₂O.
    3. Scan — Use your Scanner Module. Blue patches = Silicates (Si). Green patches = Primary resource (Iron, Cobalt, Thorium, Eonite, or H₂O).
    4. Mine with Lasers — Point at colored patches. Advanced lasers mine faster and from further away, but use more energy and generate more heat.
    5. Transport with Haulers — Small automated vessels carry ore chunks back to your station. Stay close while they work!
    6. Refine — Feed ore into your Refinery Module to produce usable metals.

    ⚠️ Common Mistake: Flying Away Too Early

    If you move away from the asteroid while haulers are working, they abandon the job and the ore chunks are lost. Stay within range until all chunks are collected.

    2. Mining Lasers

    Your primary tool for breaking ore off asteroids. Higher-tier lasers have better range and speed but cost more energy and heat:

    Laser TierRangeSpeedEnergy DrawHeat Generated
    Basic Mining LaserShortSlowLowLow
    Advanced Mining LaserMediumMediumMediumMedium
    Heavy Mining LaserLongFastHighHigh
    Industrial Mining ArrayVery LongVery FastVery HighVery High

    3. Refinery Tiers

    The Refinery is the heart of your operation. Higher tiers process more chunks simultaneously and unlock new resources:

    TierCapacityCan ProcessBest For
    T11 chunkIron, Silicates, CobaltMobile mining ships, early game
    T23 chunksAbove + Thorium⭐ Priority upgrade. Non-mobile stations.
    T35 chunksAbove + EonitePermanent stations. Required for interstellar Link Gates.

    💡 Rush T2 Refinery

    The T2 Refinery is the single most impactful early upgrade. It triples your processing capacity AND unlocks Thorium — which powers nuclear reactors and sells for 360 credits/unit.

    4. Complete Resource Database

    ResourceSell PriceFound InPrimary UsePriority
    Iron (Fe)12 creditsCommon asteroidsBasic construction🟢 Keep
    Silicates (Si)8 creditsBlue patches (all asteroids)Construction + repairs🟢 Keep (always!)
    Cobalt (Co)72 creditsDebris fields, specific asteroidsConstruction, early money🟡 Sell surplus
    Thorium (Th)360 creditsC-class asteroidsNuclear reactors, advanced modules🟡 Sell surplus
    Eonite (Eo)Very HighRare deep-space asteroidsLink Gates (interstellar travel)🔴 Hoard
    H₂O (Water)LowIce asteroidsColonist survival, habitats🟢 Keep

    5. Drill Nodes: Automated Mining

    Drill Nodes are your first step toward a fully automated mining operation:

    • Build on large asteroids — the node automatically extracts resources over time.
    • Towing capability — attach a Drill Node to a small asteroid and it becomes a mobile mining platform you can drag to your station.
    • Passive income — once placed, Drill Nodes generate resources without player input. Check back periodically to collect.
    • Multiple nodes stack — you can have Drill Nodes on multiple asteroids feeding one central processing hub.

    6. Scanning & Asteroid Types

    Not all asteroids are equal. Learn to identify high-value targets:

    Asteroid TypeVisual CluesCommon ResourcesValue
    Common RockSmall, irregular, gray-brownIron, SilicatesLow
    Debris FieldScattered small fragmentsCobalt (often), IronMedium
    C-ClassLarge, dark, cratered surfaceThorium (common), IronHigh
    Ice AsteroidWhite-blue, crystalline surfaceH₂O (primary)Essential
    Rare Deep-SpaceGlowing veins, unusual shapeEonite, ThoriumVery High

    7. Selling & Trading

    To sell resources, fly to Reclamation 9 (the large Governance ship):

    1. Approach the ship and stop at the green arrows (trading lane markers).
    2. Open the trade UI to see your stored metals and current market prices.
    3. Sell surplus Cobalt and Thorium for credits. Keep Iron and Silicates.
    4. Use a T2 Metal Storage module to hold more inventory between selling trips.

    Credits are used for: buying colonists (100 each), research costs, module purchases, and paying off your debt (top-left menu).

    💡 Best Early Money Route

    Target debris fields for Cobalt (72 credits/unit) and C-class asteroids for Thorium (360 credits/unit). One good C-class asteroid can fund your early expansion entirely.

    8. Crew & Colonists

    • Colonists cost 100 credits each and are auto-generated in habitats when you have credits + free space.
    • Crew members operate your modules — refineries, research labs, weapons. More crew = faster operation.
    • Keep H₂O supplies stocked. Without water, colonists die.
    • Each habitat has a colonist cap. Build more habitats to support a larger workforce.
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