🔫 Starminer Weapons Guide: Stats, Strategy & Loadouts

📅 Updated: June 8, 2026 ⏱️ 13 min read 🏷️ Combat
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1. Weapon Categories Overview

Starminer weapons fall into five categories, each with distinct roles. The right weapon for the job depends on your target, your ship's power budget, and heat capacity.

  • Kinetic (Railgun): High single-shot damage, shield penetration, slow fire rate — anti-armor, anti-shield sniper
  • Energy (Plasma, Beam): Sustained DPS, medium range, moderate heat — general combat workhorse
  • Explosive (Missiles, Torpedoes): Tracking, high burst, ammo-limited — anti-fast, anti-capital
  • Area (Flak): Wide spread, low per-target damage — swarm and drone clearance
  • Defensive (Point-Defense): Automatic, low damage — anti-missile, anti-drone screen

2. Mining Laser (Improvised Weapon) ⛏️

Your mining laser deals damage to enemies at close range. It's not a real weapon — DPS is a third of a plasma cannon — but in an emergency, it's better than nothing. Against a single Drone, a sustained mining laser can kill in ~8 seconds. Against anything larger, boost away.

⚠️ Don't Rely on It

The mining laser overheats fast and does pitiful damage to shields. It's a last resort, not a strategy. Every ship should carry at least one real weapon.

3. Plasma Cannon — The Workhorse 🔥

Role: General-purpose DPS. Good against everything, great against nothing. The plasma cannon is the most common weapon in Starminer for a reason — it's reliable, has no ammo cost, and solid damage at medium range.

StatMk IMk IIMk III
Damage/sec5075110
Range800m900m1,000m
Heat/sec152230
Power Draw40 MW60 MW85 MW
vs Shield100%100%100%
vs Hull120%120%120%
Research CostDefault1,500 RP3,500 RP

Best Against: Corvettes, Frigates (sustained fire). Decent against Drones if your aim is good. Weak Against: Carriers (shields too strong), Scouts (too fast).

4. Railgun — Shield Breaker & Sniper 🎯

Role: Long-range precision. Railguns fire a single high-velocity slug that penetrates shields and deals massive hull damage. Slow fire rate but each shot counts.

StatMk IMk IIMk III
Damage/shot300500800
Fire Rate1 per 3s1 per 2.5s1 per 2s
Effective DPS100200400
Range2,000m2,500m3,000m
Heat/shot405570
Shield Penetration50%65%80%
Research Cost2,000 RP4,000 RP7,000 RP

Best Against: Frigates (bypass shields), Carriers (snipe from safe range), Scouts (one-shot kill). Weak Against: Drones (too small, overkill, hard to hit).

5. Missile Systems — Tracking & Burst 🚀

Role: Heat-seeking tracking makes missiles the best anti-fast-target weapon. Limited ammo (carried in cargo) means you can't spam them. Two variants:

Heat-Seeking Missile (HSM)

StatHSM Mk IHSM Mk II
Damage400650
TrackingStrongVery Strong
Range3,000m4,000m
Ammo per Slot86
Research Cost1,000 RP3,000 RP

Torpedo (Heavy Anti-Capital)

StatTorpedo Mk ITorpedo Mk II
Damage2,0003,500
TrackingWeakModerate
Range2,000m2,500m
Ammo per Slot22
Research Cost4,000 RP8,000 RP

Missiles best against: Scouts, Drones, fast Corvettes. Torpedoes best against: Frigates, Carriers, Stations.

6. Beam Laser — Precision Hitscan ⚡

Role: Instant-hit energy weapon. Zero travel time — what you aim at, you hit. Lower DPS than plasma but impossible to dodge. Excellent for sniping subsystems (weapon hardpoints, shield generators) on larger enemies.

StatMk IMk II
Damage/sec3555
Range1,200m1,500m
Heat/sec2028
vs Subsystems150%150%
Research Cost2,500 RP5,000 RP

Best Against: Drones (hitscan counters their speed), subsystem targeting. Weak Against: Heavy shields, Frigates (DPS too low).

7. Flak Cannon — Swarm Clearer 💥

Role: Area-of-effect explosive shells. Each shot detonates in a 100m radius, dealing equal damage to everything inside. Low per-target damage but hits every target in the blast zone.

StatMk IMk II
Damage/shot (per target)80130
Blast Radius100m130m
Fire Rate1/sec1.2/sec
Range600m700m
Research Cost1,800 RP3,800 RP

Best Against: Swarms (one-shots entire sections), Drone clusters. Weak Against: Single large targets (terrible DPS per-target), Frigates, Carriers.

8. Point-Defense Turret 🛡️

Role: Fully automatic defensive turret. Fires at incoming missiles, torpedoes, and nearby drones without player input. Low damage, high fire rate, 360° coverage.

StatPD Mk IPD Mk II
Damage/sec2035
Range500m700m
Tracking SpeedFastVery Fast
Power Draw15 MW22 MW
Research Cost1,200 RP3,000 RP

💡 Always Have One

Every combat ship and every mining ship operating in hostile territory should carry at least one PD turret. It's the only defense against incoming missiles you didn't see coming.

9. Recommended Loadouts by Ship Role

Ship RoleWeaponsRationale
🛡️ Mining Defense1× PD Turret + 1× Plasma Cannon Mk ICheap, low power. PD handles drones while plasma scares off lone Corvettes. Don't fight — just survive long enough to boost away.
⚔️ Light Fighter2× Plasma Cannon + 1× PD TurretAgile dogfighter. Close range, sustained DPS. Dodge tanking compensates for low shields.
🎯 Sniper/Support1× Railgun Mk II + 1× Beam Laser + 1× PD TurretStays at 2+ km range. Railgun cracks shields, beam snipes subsystems. Never get close.
💪 Heavy Brawler2× Plasma Cannon Mk II + 1× Missile Pod + 1× PD TurretFace-tanks with heavy shields while dealing sustained plasma damage. Missiles for fast targets.
💀 Capital Hunter2× Torpedo + 1× Railgun + 1× PD TurretBuilt to kill Frigates and Carriers. Torpedoes do the heavy lifting, railgun finishes. Bring capacitor banks.
🏭 Miner (Safe Zone)1× PD TurretMinimum defense in safe space. Enough to stop the occasional stray drone. Save power and mass for mining gear.

10. Full Weapon Comparison Table

WeaponBest DPSRangeAmmo?HeatBest TargetRP Cost
Plasma Cannon Mk III1101,000mNoMedCorvette, Frigate3,500
Railgun Mk III400*3,000mNoHighFrigate, Carrier7,000
HSM Mk II6504,000mYesLowScout, Drone3,000
Torpedo Mk II3,5002,500mYesLowFrigate, Carrier8,000
Beam Laser Mk II551,500mNoMedDrone, Subsystem5,000
Flak Cannon Mk II130**700mNoLowSwarms, Drones3,800
PD Turret Mk II35700mNoVery LowMissiles, Drones3,000

* Effective DPS including fire rate. ** Per target in blast radius — total damage scales with enemy count in AoE.

See also: Enemy Types Guide · Combat & Defense · Combat Ship Blueprints