🏗️ Starminer Station Building: Base Design & Expansion Guide

📅 Updated: June 8, 2026⏱️ 12 min read🏷️ Base Building
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1. Station Design Principles

  • Separate heat sources — Refineries and reactors generate heat. Place them away from living quarters and cargo storage
  • Radiators need open space — station radiators should extend outward like wings, not buried in the structure
  • Defense in layers — turrets on outer ring, shields covering critical modules, repair bay in the core
  • Expand with purpose — don't randomly attach modules. Plan wings: refinery wing, storage wing, defense wing, dock wing
  • Stations are immobile — you can't dodge. Invest 2× more in shields and turrets than you think you need

2. Starter Station (Hours 1-5)

Your first station is simple: a docking port with basic processing. Build this within the first 3 hours.

ModulePurposeCost
Station Core HubFoundation module (free with Campaign)0
Basic RefineryProcess raw ore → refined metals (3-5× value)5,000
Small Cargo DepotStore ore and refined goods2,000
Docking Bay ×2Ship docking points2,000
Basic Radiator ×2Cooling for refinery1,200
Small ReactorStation power2,000
PD Turret ×1Minimal anti-drone defense1,800
Total: ~14,000 credits

3. Industrial Hub (Hours 5-20)

Upgrade once Drill Nodes are operational and passive income flows in.

AdditionPurposeCost
Refinery Mk IIFaster processing, more output per ore8,000
Large Cargo Depot ×2Buffer for automated hauler deliveries8,000
Medium ReactorPower for expanded operations5,000
Extended Radiator ×4Handles refinery + reactor heat4,000
Repair BayAuto-repair docked ships for free6,000
PD Turret ×3360° drone coverage5,400
Light Shield GeneratorStation-wide energy shield5,000
Docking Bay ×2Support 4 ships simultaneously2,000
Upgrade cost: ~43,400 credits

4. Mining Fortress (Hours 20+)

Your end-game main base. Self-sufficient, heavily defended, processing hundreds of ore units per hour.

  • Refinery Wing: 2× Refinery Mk III, dedicated radiators, direct cargo depot link
  • Storage Wing: 4× Large Cargo Depot, automated sorting (ores in, refined out)
  • Defense Wing: 6× PD Turret Mk II, 2× Plasma Turret (anti-Corvette), Capital Shield Generator
  • Power Wing: Fusion Reactor, 3× Large Capacitor, emergency battery bank
  • Ship Services: 6× Docking Bay, Repair Bay Mk II, refueling station, ammo depot
  • Link Gate Terminal: Connect to other stations and mining outposts
  • Total cost: ~200,000-300,000 credits

5. Multi-Station Networks

By late game, build specialized stations connected by Link Gates:

  • Mining Outposts: Drill Nodes + cargo depot + PD turrets. Minimal, placed directly in asteroid belts
  • Refinery Hub: Central processing station. All haulers deliver here. 3+ refineries running 24/7
  • Trade Station: Near Reclamation 9. Optimized for frequent selling. Large cargo buffer
  • Defense Platform: Pure combat station. Turrets, shields, no industry. Placed between enemy spawn points and your valuable stations
  • Research Station: Dedicated lab modules. Speeds up RP generation. Place in quiet, safe space

6. Station Placement Strategy

💡 Location is Everything

Place your main station 15-20km from Reclamation 9, in a belt-adjacent position. Close enough for quick selling, far enough that station heat doesn't overlap with NPC traffic (alien spawns scale with total system heat).

  • Near asteroid belts — shorter hauler routes = more trips per hour
  • Away from alien spawn points — check your map for marked hostile zones and stay 10km+ away
  • Clear radiator lines — no asteroids or debris blocking radiator panels
  • Expansion room — leave empty space on at least 3 sides for future wings

Related: Base Defense · Drill Node Automation · Heat Management