🛡️ Starminer Base Defense: Keep Your Station Alive

📅 Updated: June 8, 2026⏱️ 11 min read🏷️ Defense
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1. Why Stations Get Attacked

Stations are heat magnets. Refineries, reactors, and cargo transfers generate constant thermal output that aliens detect from 10-15km away. Unlike ships, stations can't run or dodge. If your station's combined heat signature exceeds 60%, expect a raid within 90 seconds.

⚠️ The #1 Station Killer

Players build massive industrial stations with 3 refineries and no turrets, then wonder why a Frigate destroyed 200,000 credits of infrastructure. The rule is: 1 turret per heat-generating module, minimum.

2. Turret Placement & Coverage

Turrets have a firing arc — they can't shoot through your own station. Proper placement ensures 360° coverage with no blind spots.

Station SizePD TurretsPlasma TurretsPlacement
Small (5-10 modules)2-30Top and bottom for 360° drone coverage
Medium (10-20 modules)4-61-24 corners + top/bottom. Plasma on front face (alien approach vector)
Large (20-40 modules)8-123-4Ring formation. PDs every 45°. Plasmas facing known spawn directions
Fortress (40+ modules)16+6+Multiple rings. Dedicated defense wing. Overlapping fields of fire

💡 Identify the Threat Vector

Aliens always approach from the nearest hostile zone marker on your map. Identify which direction that is and place 70% of your turrets facing that way. The remaining 30% cover flanks and rear in case of encirclement.

3. Shield Strategy for Stations

Station shields work differently from ship shields — they project a spherical bubble around the entire station, covering all attached modules. Larger stations need stronger shields to maintain bubble integrity.

  • Light Shield: Covers up to 10 modules. 2,000 HP. Regen: 50/sec. Good for starter stations.
  • Medium Shield: Covers up to 25 modules. 5,000 HP. Regen: 120/sec. Standard for mid-game stations.
  • Heavy/Capital Shield: Covers up to 50 modules. 12,000 HP. Regen: 300/sec. Required for fortress stations.
  • Redundancy: Install a backup shield generator. If the primary goes down during a raid, the secondary auto-activates.

4. Defense Platform Designs

PD Platform (Anti-Drone/Swarm): Small Reactor + 3× PD Turret Mk II + Battery + Basic Radiator. 8 modules. Cost: ~12,000. Place 3-5 around your station at 2km distance. They create a drone kill-zone before enemies reach your main station.

Heavy Defense Platform (Anti-Corvette/Frigate): Medium Reactor + 2× Plasma Turret + 1× Railgun Turret + Medium Shield + 3× PD Turret + Military Radiator ×2. 15 modules. Cost: ~45,000. Place 2-3 between your station and hostile zones. These will kill or severely damage frigates before they reach firing range.

5. Raid Response Protocol

  1. Detection: Your station's threat warning system alerts you when hostile signatures appear within 10km
  2. Immediate action: Shut down non-essential industrial modules (refineries, excess reactors) — this drops heat and may cause weaker enemies to lose lock
  3. Power to shields: Press [2] on any docked ship or station control to maximize shield regen
  4. Launch combat ships: If you have patrol ships, launch them immediately. Intercept enemies 5km+ from the station
  5. Target priority: Scouts first (prevent reinforcements) → Corvettes (immediate threat) → Frigates (sustained damage)
  6. Repair immediately: After the raid, use the Repair Bay to fix all damage. Don't wait — the next raid could come in 5 minutes

6. Defense Cost Calculator

Station TierModulesMin Defense CostAs % of Station Value
Starter~8~4,000~25%
Industrial~20~25,000~35%
Fortress~40~80,000~30%

Rule of thumb: Budget 25-35% of your station's total cost for defense. It's cheaper than rebuilding from scratch.

Related: Combat & Defense · Enemy Types · Station Building