📋 Starminer Patch Notes: Early Access Update Tracker

📅 Updated: June 8, 2026⏱️ 8 min read🏷️ News
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1. EA Launch — May 27, 2026

Starminer launched into Steam Early Access developed by CoolAndGoodGames, a 2-person studio. Launch content included:

  • Game modes: Campaign, Sandbox, Survival
  • Core systems: 6DOF Newtonian flight, mining, ship building, research, combat
  • 40+ modules across Power, Mining, Refining, Thermal, Weapons, Defense, and Infrastructure
  • 2 star systems with unique asteroid belts, resources, and alien activity levels
  • 6 enemy types: Scouts, Drones, Corvettes, Frigates, Carriers, Swarms
  • Reclamation 9 trade hub with dynamic economy
  • Ship blueprint system, Hauler AI, Drill Nodes, Link Gates

Launch reception: Very Positive on Steam (1,200+ reviews). Peak concurrent players: 1,376.

2. Patch 1 — Launch Hotfixes (May 28-30, 2026)

  • Fixed: Tutorial mission 3 soft-lock when docking at Reclamation 9
  • Fixed: Mining laser audio loop continuing after laser deactivated
  • Fixed: Rare crash when deploying Drill Nodes on scanned asteroids with complex geometry
  • Fixed: Hauler AI pathfinding getting stuck in dense asteroid fields
  • Balance: Reduced starting debt interest rate from 5% to 3% per cycle
  • Balance: Slightly increased common ore spawn rate in starter system inner belt
  • QoL: Added F5/F9 quicksave/quickload prompts to loading screen tips

3. Patch 2 — Balance Pass (June 1-3, 2026)

  • Heat system rebalance: Reduced mining laser heat output by 15%. Increased radiator cooling efficiency by 10%. Net effect: miners can operate ~25% longer before hitting critical heat
  • Combat balance: Reduced Drone spawn group size from 4-8 to 3-6. Increased Corvette torpedo cooldown from 30s to 45s. Reduced Frigate beam cannon damage by 10%
  • Economy: Increased refined rare earth metal base price by 20%. Reduced common metal price fluctuation range
  • Research: Reduced Drill Node research cost from 2,000 RP to 1,500 RP (faster early automation)
  • QoL: Added module count and mass total display to ship builder HUD. Added "Are you sure?" confirmation before selling ships
  • Fixed: Ships sometimes spawning inside asteroids when loading save files

4. Patch 3 — Content Update (June 4-6, 2026)

  • New modules: Military-Grade Radiator, Advanced Maneuvering Thruster, Capital Scanner Array, Targeting Computer Mk II
  • New feature: NPC trader ships now appear near Reclamation 9. They sell rare modules not available in the standard tech tree
  • New feature: Derelict station POIs added to both systems. Explore for salvageable modules
  • AI improvements: Hauler AI now avoids hostile zones when plotting routes. Combat AI uses shield facing more intelligently
  • Balance: Reduced Link Gate power draw from 150 MW to 100 MW per pair. Increased Antimatter Reactor output from 1,200 to 1,500 MW
  • Fixed: Multiple Drill Nodes on the same asteroid causing resource duplication bug
  • Fixed: Capital ship mass calculations incorrect when using symmetry mode

5. Patch 4 — Beta (June 7, 2026+)

Currently in beta testing. Expected changes:

  • New enemy type: "Hive Guardian" — elite enemy that protects alien Carrier spawn points
  • Station modules: Research Lab (passive RP generation), Trade Terminal (sell directly from station)
  • Blueprint sharing: Export/import ship blueprints via Steam Workshop
  • Balance: Further heat system tuning. Possible Survival mode difficulty options

6. Development Roadmap (Community-Sourced)

FeatureStatusExpected
Steam Workshop integrationIn beta (Patch 4)June 2026
Third star systemPlannedJuly-August 2026
Multiplayer / Co-opUnder considerationLate 2026 / 2027
More enemy varietyIn developmentOngoing
Modding supportPlannedTBD
Full release (1.0)TBD2027+

💡 Stay Updated

Follow Starminer on Steam for official patch notes. The devs post detailed changelogs with every update. Join the official Discord (7,000+ members) for beta patch testing and direct dev feedback.