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1. EA Launch — May 27, 2026
Starminer launched into Steam Early Access developed by CoolAndGoodGames, a 2-person studio. Launch content included:
- Game modes: Campaign, Sandbox, Survival
- Core systems: 6DOF Newtonian flight, mining, ship building, research, combat
- 40+ modules across Power, Mining, Refining, Thermal, Weapons, Defense, and Infrastructure
- 2 star systems with unique asteroid belts, resources, and alien activity levels
- 6 enemy types: Scouts, Drones, Corvettes, Frigates, Carriers, Swarms
- Reclamation 9 trade hub with dynamic economy
- Ship blueprint system, Hauler AI, Drill Nodes, Link Gates
Launch reception: Very Positive on Steam (1,200+ reviews). Peak concurrent players: 1,376.
2. Patch 1 — Launch Hotfixes (May 28-30, 2026)
- Fixed: Tutorial mission 3 soft-lock when docking at Reclamation 9
- Fixed: Mining laser audio loop continuing after laser deactivated
- Fixed: Rare crash when deploying Drill Nodes on scanned asteroids with complex geometry
- Fixed: Hauler AI pathfinding getting stuck in dense asteroid fields
- Balance: Reduced starting debt interest rate from 5% to 3% per cycle
- Balance: Slightly increased common ore spawn rate in starter system inner belt
- QoL: Added F5/F9 quicksave/quickload prompts to loading screen tips
3. Patch 2 — Balance Pass (June 1-3, 2026)
- Heat system rebalance: Reduced mining laser heat output by 15%. Increased radiator cooling efficiency by 10%. Net effect: miners can operate ~25% longer before hitting critical heat
- Combat balance: Reduced Drone spawn group size from 4-8 to 3-6. Increased Corvette torpedo cooldown from 30s to 45s. Reduced Frigate beam cannon damage by 10%
- Economy: Increased refined rare earth metal base price by 20%. Reduced common metal price fluctuation range
- Research: Reduced Drill Node research cost from 2,000 RP to 1,500 RP (faster early automation)
- QoL: Added module count and mass total display to ship builder HUD. Added "Are you sure?" confirmation before selling ships
- Fixed: Ships sometimes spawning inside asteroids when loading save files
4. Patch 3 — Content Update (June 4-6, 2026)
- New modules: Military-Grade Radiator, Advanced Maneuvering Thruster, Capital Scanner Array, Targeting Computer Mk II
- New feature: NPC trader ships now appear near Reclamation 9. They sell rare modules not available in the standard tech tree
- New feature: Derelict station POIs added to both systems. Explore for salvageable modules
- AI improvements: Hauler AI now avoids hostile zones when plotting routes. Combat AI uses shield facing more intelligently
- Balance: Reduced Link Gate power draw from 150 MW to 100 MW per pair. Increased Antimatter Reactor output from 1,200 to 1,500 MW
- Fixed: Multiple Drill Nodes on the same asteroid causing resource duplication bug
- Fixed: Capital ship mass calculations incorrect when using symmetry mode
5. Patch 4 — Beta (June 7, 2026+)
Currently in beta testing. Expected changes:
- New enemy type: "Hive Guardian" — elite enemy that protects alien Carrier spawn points
- Station modules: Research Lab (passive RP generation), Trade Terminal (sell directly from station)
- Blueprint sharing: Export/import ship blueprints via Steam Workshop
- Balance: Further heat system tuning. Possible Survival mode difficulty options
6. Development Roadmap (Community-Sourced)
| Feature | Status | Expected |
|---|---|---|
| Steam Workshop integration | In beta (Patch 4) | June 2026 |
| Third star system | Planned | July-August 2026 |
| Multiplayer / Co-op | Under consideration | Late 2026 / 2027 |
| More enemy variety | In development | Ongoing |
| Modding support | Planned | TBD |
| Full release (1.0) | TBD | 2027+ |
💡 Stay Updated
Follow Starminer on Steam for official patch notes. The devs post detailed changelogs with every update. Join the official Discord (7,000+ members) for beta patch testing and direct dev feedback.